weapons

Weapon tree: blades, handles, and SP

Pay 15, 25, 60, then 100 SP to climb a blade and handle. Attack speed is the average of both parts.

A weapon is a blade, a handle, and an essence. The blade sets base damage and damage type. The handle sets attack speed and sub-stats. The essence sets element and derived effects. You pay SP at a sword shrine, then pick the Q weapon art the parts qualify for.

SP for each tier step

Step SP
Tier 1 to tier 2 15
Tier 2 to tier 3 25
Tier 3 to tier 4 60
The step into tier 5 100

Those four prices add up to 200 SP for one line climbed from the free tier-1 parts through tier 5. That 200 is the sum of the four listed steps, not a separate price tag. SP income is 5 per level, 5 from the daily challenge when a dungeon's modifiers change, 1 per crafting level, and occasional quest SP.

Representative coverage of the blade list is uneven: 2 tier-1, 11 tier-2, 36 tier-3, 56 tier-4, and 1 tier-5 in the count that accompanies the sample. This page keeps the rows that have a full stat line. It does not invent the rest of the 106.

Attack speed is an average

Weapon attack speed is (blade speed + handle speed) / 2. Basic Handle at 1 and Agile Blade at 1.2 average to 1.1. Kitsune adds 0.1 to that result. Three speed classes — weapon, stat, and affix — multiply each other. Bonuses inside one class add.

Damage type is not the same stat as scaling

Damage type is the element you deal. Damage scaling is which stat multiplies it. They do not convert into each other. Multiple scalings add as one effective bonus. Example: 1.1 Air scaling times a +50% Air boost, plus 0.5 Magic scaling times a +25% Magic boost, is 1.1×50% + 0.5×25% = +67.5% effective bonus, applied once.

The full documented formula is:

DMG = base damage × effective bonus × level bonus × damage bonus × damage reduction × output type × type-specific × crit × armor

Level bonus is the 1% per level from the leveling route. Swapping to a blade with a higher paper number wastes the formula when its scalings miss the boosts you already stacked.

Blades with a full row

Blade Tier Speed Scalings How
Basic Blade 1 1 Physical 0.15, Dexterity 0.15 Free at creation
Dagger Blade 2 1.1 Dexterity 0.4 15 SP from Basic
Sharp Blade 2 1 Physical 0.3, Dexterity 0.3 15 SP from Basic
Agile Blade 3 1.2 Physical 0.4, Dexterity 0.4 25 SP from Dagger
Enchanted Blade 3 1 Magic 0.5 25 SP from Mage Blade
Executioners Blade 3 0.85 Physical 0.5 25 SP from Greatsword Blade
Katana Blade 3 1.2 Physical 0.4, Dexterity 0.4 25 SP from Sharp
Scourgers Blade 4 0.8 Physical 0.7 60 SP from Executioners
Shadow Blade 4 1.1 Dexterity 0.55, Physical 0.55 60 SP from Katana
Starlight Greatblade 5 1 Holy, Hex, Magic, Fire, Water, Air at 0.4 each 100 SP from Prism Blade

Perks and the rest of the sample live on the weapon pages. Starstream, the tier-5 art, asks for both Starlight Handle and Starlight Greatblade.

Handles worth a trip

Handle Tier Speed How
Basic Handle 1 1 Free at creation
Agile Handle 2 1.1 15 SP from Basic
Ancient Handle 3 1 Complete The Bastion
Angelwood Handle 4 1 60 SP from Purewood Handle
Shadow Handle 4 1.1 60 SP from Katana Handle

Shadow Handle is the Dual Greatsword handle. Ancient Handle is why The Bastion is on the boss route even though Bastion Guardian's XP payout is only 600.

FAQ

Frequently Asked Questions

Does Voxlblade have codes?

No. There is no code redemption menu, and this site has no code string to enter.

What are the controls?

1 equips the sword, left click attacks, right click is the heavy attack, F blocks, Shift runs, Q is the weapon art, R is the rune, and Ctrl is mouselock.

Can I change my race?

Yes. After creation, use the Shrine of Change at the Lost Shrine. Gamepass races still need the 50 Robux unlock, and Bunikin still needs its achievement or quest.

How do I leave a guild?

Use the Shrine of Regret. You can only be in one guild at a time.

How is attack speed calculated?

Average the blade speed and the handle speed. Kitsune adds 0.1 to that average. Weapon, stat, and affix speed classes multiply each other.