Three community builds are specific enough to copy: a race or a free slot, a guild, a blade and handle, a weapon art, and a gear layer. They are player templates, not an official ranking.
The three templates
| Build | Race | Guild | Weapon | Art | Gear |
|---|---|---|---|---|---|
| Greatsword Mage | Any; Elf is called the smoothest | Scholar (the notes say Mage / Scholar; the nine-guild table has Scholar, not a separate Mage guild) | Magic Great Sword + Magesteel Handle | Laser | Corrupted or Berserking armor, Astro-Pyjama pants and robe, Mageling Hood, Caster Ring. Infusion: 3× Mageling + Caster Ring |
| Dual Greatsword | Not specified | Gladiator | Scourger's Blade (from Executioner) + Shadow Handle (from Katana) | Slam; the notes also say Stomp works, and the named art is Warrior Stomp | Full Berserking, Rage Rune, Sharp Ring. Infusion: 2× Iron Slayer + 1× Berserking + Sharp Ring |
| True Magic | Kitsune or Half-Ork | Cursed | Curved Magic + Bloodied Handle | Cross Slash or Magical Ray | 2× Corrupt Berserking + 1× Vampiric True Moon Worshipper, Warped Sharp Ring, Vampiric Magic Missile or Sanguine Bolt rune, 3× Gremlinancer infusion, Bastion Ring |
Match the race to the button you press
| If you care about | Race | Why |
|---|---|---|
| Rune cooldown | Elf | 40% rune cooldown reduction |
| Weapon-art cooldown | High Elf | 25% weapon-art cooldown reduction |
| Basic-attack speed | Kitsune | +0.1 on the speed average, plus 10% move speed |
| A first character | Arborian | Protection, fire defense, regen in the sun |
| Armored bosses | Half-Ork | 10 armor penetration on all attacks |
| Dodge crits | Bunikin | The hit after the passive dodge is a crit |
Human, Dark Elf, Dragon Blooded, and Ork are not worse because they are missing from that short list. Human swings under 50% HP, Dark Elf applies random debuffs, Dragon Blooded is the Draconic key plus temperature immunity, and Ork puts armor penetration on the weapon art. Pick them when that sentence is your plan.
Gear layers, in the order that can be undone
- Craft or loot the affix first. Upgraded gear and gear that already has an affix cannot be reforged.
- Infuse only when the sacrificed piece is the one you mean. Infusion keeps the affixes and half the base stats, and it cannot be reversed.
- Forge last. Five upgrades cost 500, 1,500, 2,000, 3,000, and 4,000 Voxos.
Magical and Corrupted variants drop affixed gear. Their spawn rate doubles in the Deadlands and on the Icy Plateau and is halved in Frontier Village.
How to read a "higher damage" swap
Run the new blade through the formula before you pay 60 SP. Effective bonus is the sum of scaling × boost. If your boosts are Magic and the new blade is Physical 0.7, the paper damage is the wrong stat. Laser wants Magic scaling 0.3 and is the art on the Greatsword Mage template. Slam wants a heavy weapon type and 0.5 Physical scaling, which is why it sits on the Executioner line.
