combat

Runes, infusion, and enchants

Eighteen runes on R, with sources and cooldowns, plus the one-way infusion rule.

R is the rune. Q is the weapon art. They do not share a cooldown rule beyond the global one: cooldowns use whole seconds, and they cannot go below 1 second. 10.99 seconds becomes 10. Elf cuts rune cooldowns by 40%, which still respects that 1 second floor.

Rune list

Rune Cooldown Passive Where it comes from
Combat Roll 10s Dexterity Boost +10% Slizards in Caci Fields
Magic Missile 10s Magic Boost +10% Craft: 3 Bulfrogg Tongues, 2 Budboy Flowers, 1 Blank Rune, 2 Bumblzbomb Cores
Slizzard Mount 10s Summon Boost +5% 50 Slizard Chunks, 5 Bowldur Chunks, 1 Blank Rune
Winter Woof Mount 10s Summon Boost +5% 50 Winter Woof Fur, 5 Shield Metal, 1 Blank Rune
Fireball 15s Fire Boost +10% Dragigators in the Vinelands
Launch 15s Air Boost +10% Lord Stratos
Rubble 15s Earth Boost +10% 1 Blank Rune, 2 Bowldur Chunks, 1 Amethyst
Taunting 20s Physical Defense +10% 1 Blood Iron, 1 Bowldur Chunk, 1 Blank Rune, 3 Woof Fur
Bounce 25s Jump Boost +5 Buni Prince
Caci 25s Summon Boost +20% Caci King
Cleanse 25s Water Boost +10% Irine in the Coral Cavern, or 2 Bulfrogg
Weakening Roar 25s Hex Boost +10% 1 Iron Slayer Helmet, 1 Hex Core, 1 Blank Rune
Swarm 30s Summon Boost +10% 2% from Bumblz in Flora Fields
Rage 60s Physical Boost +10% Join Gladiator, or craft with Blood Iron and Toadzerker Horns
Reinforce 60s Magic Defense +10% 2 Toadzerker Horns, 5 Shield Metal, 1 Blank Rune
Croakernaut 100s Summon Boost +5% and Physical Defense +5% 2 Void Roots, 12 Shield Metal, 1 Blank Rune
Heal 120s Holy Boost +10% Join Cleric, or 2 Pollen, 1 Budboy Flower, 1 Blank Rune
Toadzerker 120s Summon Boost +5% and Physical Defense +5% Listed as currently unobtainable

There are three kinds of cooldown reduction — plain cooldown reduction, cooldown speed, and flat reduction. Whether they multiply or add inside a class depends on the effect text. Do not add Elf's 40% on top of a flat reduction and assume the result.

Infusion and enchants

Infusion destroys the inserted item. You keep its affixes and half its base stats. There is no refund. Enchanted gear rolls up to three bonus lines. Counts given for unique combinations, ignoring order, are 250 doubles and 1,710 triples. Crafting level raises the affix chance. Upgraded gear cannot be reforged, so forge after the affix is right.

Weapon arts, the short rule

At the sword shrine the Q list is filtered by weapon type, scaling, and boosts. Hybrid scaling does not qualify. The full requirement lines, cooldowns, and base-damage figures are on the weapon-art pages, including arts past the older 38-name list: Rend, Shatter, Focus, Mines, Condensed Star, Toaladin Summon, Holy Shrine, and Icicle Wave.

FAQ

Frequently Asked Questions

Does Voxlblade have codes?

No. There is no code redemption menu, and this site has no code string to enter.

What are the controls?

1 equips the sword, left click attacks, right click is the heavy attack, F blocks, Shift runs, Q is the weapon art, R is the rune, and Ctrl is mouselock.

Can I change my race?

Yes. After creation, use the Shrine of Change at the Lost Shrine. Gamepass races still need the 50 Robux unlock, and Bunikin still needs its achievement or quest.

How do I leave a guild?

Use the Shrine of Regret. You can only be in one guild at a time.

How is attack speed calculated?

Average the blade speed and the handle speed. Kitsune adds 0.1 to that average. Weapon, stat, and affix speed classes multiply each other.