R is the rune. Q is the weapon art. They do not share a cooldown rule beyond the global one: cooldowns use whole seconds, and they cannot go below 1 second. 10.99 seconds becomes 10. Elf cuts rune cooldowns by 40%, which still respects that 1 second floor.
Rune list
| Rune | Cooldown | Passive | Where it comes from |
|---|---|---|---|
| Combat Roll | 10s | Dexterity Boost +10% | Slizards in Caci Fields |
| Magic Missile | 10s | Magic Boost +10% | Craft: 3 Bulfrogg Tongues, 2 Budboy Flowers, 1 Blank Rune, 2 Bumblzbomb Cores |
| Slizzard Mount | 10s | Summon Boost +5% | 50 Slizard Chunks, 5 Bowldur Chunks, 1 Blank Rune |
| Winter Woof Mount | 10s | Summon Boost +5% | 50 Winter Woof Fur, 5 Shield Metal, 1 Blank Rune |
| Fireball | 15s | Fire Boost +10% | Dragigators in the Vinelands |
| Launch | 15s | Air Boost +10% | Lord Stratos |
| Rubble | 15s | Earth Boost +10% | 1 Blank Rune, 2 Bowldur Chunks, 1 Amethyst |
| Taunting | 20s | Physical Defense +10% | 1 Blood Iron, 1 Bowldur Chunk, 1 Blank Rune, 3 Woof Fur |
| Bounce | 25s | Jump Boost +5 | Buni Prince |
| Caci | 25s | Summon Boost +20% | Caci King |
| Cleanse | 25s | Water Boost +10% | Irine in the Coral Cavern, or 2 Bulfrogg |
| Weakening Roar | 25s | Hex Boost +10% | 1 Iron Slayer Helmet, 1 Hex Core, 1 Blank Rune |
| Swarm | 30s | Summon Boost +10% | 2% from Bumblz in Flora Fields |
| Rage | 60s | Physical Boost +10% | Join Gladiator, or craft with Blood Iron and Toadzerker Horns |
| Reinforce | 60s | Magic Defense +10% | 2 Toadzerker Horns, 5 Shield Metal, 1 Blank Rune |
| Croakernaut | 100s | Summon Boost +5% and Physical Defense +5% | 2 Void Roots, 12 Shield Metal, 1 Blank Rune |
| Heal | 120s | Holy Boost +10% | Join Cleric, or 2 Pollen, 1 Budboy Flower, 1 Blank Rune |
| Toadzerker | 120s | Summon Boost +5% and Physical Defense +5% | Listed as currently unobtainable |
There are three kinds of cooldown reduction — plain cooldown reduction, cooldown speed, and flat reduction. Whether they multiply or add inside a class depends on the effect text. Do not add Elf's 40% on top of a flat reduction and assume the result.
Infusion and enchants
Infusion destroys the inserted item. You keep its affixes and half its base stats. There is no refund. Enchanted gear rolls up to three bonus lines. Counts given for unique combinations, ignoring order, are 250 doubles and 1,710 triples. Crafting level raises the affix chance. Upgraded gear cannot be reforged, so forge after the affix is right.
Weapon arts, the short rule
At the sword shrine the Q list is filtered by weapon type, scaling, and boosts. Hybrid scaling does not qualify. The full requirement lines, cooldowns, and base-damage figures are on the weapon-art pages, including arts past the older 38-name list: Rend, Shatter, Focus, Mines, Condensed Star, Toaladin Summon, Holy Shrine, and Icicle Wave.
